USE CASE 2: AI BOT P.A.L
Before



Pain point
P.A.L, the personal artificial life form, serves as a crucial source of prompts for users. However, its previous limitations in displaying only text or facial expressions create challenges for users with language barriers or difficulties in understanding P.A.L's expressions. This can potentially hinder their overall gameplay experience.
Competitive analysis



Learn
After analyzing the subtitle form of games such as I Expect You To Die, Half-Life: Alyx , Vacation Simulator, I decided to enhance P.A.L's communication.
After

Improvement
By combining robot facial expressions with text and voice, users can now observe changes in expressions, read text, and listen to voice cues to better understand the plot. These additional visual and audio cues aim to create a more inclusive and enjoyable gaming experience for all users, addressing the previous pain point.